This Fiat 500 has been modelled in Maya and then mainly texturized in Substance painter except a couple of details such as the car license plates which I first created the design and masks in photoshop to import them into substance painter.
There are two different texture sets; the "Italy" version, which was created to see the model under perfect conditions of lighting and check how the material responds to light, check the reflections and experiment a little bit with a car material. On the other side the "old look" style to delve into the texturize process and push my texture skills to the next level.
There is also a cobblestones floor. First, i created the cobblestones pattern i needed in maya and then imported it into zbrush to model some details and extract the height and normal maps that i needed. Finally i imported them to substance to finish the texturing process.
This post is a previous sight ad overview of the Fiat 500 before i post the final renders created in Arnold.
FIAT 500 - Texturing breakdown