Website powered by

FIAT 500 - Texturing breakdown

This Fiat 500 has been modelled in Maya and then mainly texturized in Substance painter except a couple of details such as the car license plates which I first created the design and masks in photoshop to import them into substance painter.
There are two different texture sets; the "Italy" version, which was created to see the model under perfect conditions of lighting and check how the material responds to light, check the reflections and experiment a little bit with a car material. On the other side the "old look" style to delve into the texturize process and push my texture skills to the next level.
There is also a cobblestones floor. First, i created the cobblestones pattern i needed in maya and then imported it into zbrush to model some details and extract the height and normal maps that i needed. Finally i imported them to substance to finish the texturing process.
This post is a previous sight ad overview of the Fiat 500 before i post the final renders created in Arnold.

FIAT 500 - Texturing breakdown

FIAT 500 "italy" Material

FIAT 500 "italy" Material

FIAT 500 "old look" Material

FIAT 500 "old look" Material

Wireframe LP back

Wireframe LP back

Wireframe LP front

Wireframe LP front

Wireframe

Wireframe

UV checker

UV checker

Shaded Geo

Shaded Geo

Albedo

Albedo

Roughness

Roughness

Normal

Normal

Metalness

Metalness

FIAT 500 "Italy" Car body

FIAT 500 "Italy" Car body

FIAT 500 "old look" Car body

FIAT 500 "old look" Car body

Texture set 01

Texture set 01

Texture set 02

Texture set 02